![]() ![]() Randy Pitchford: So there's a little bit of a difference there in how it feels I guess, how it looks, and how it's presented. We're coming from a first person shooter angle and adding RPG, they came from an RPG angle and were trying to make it first person. Marc Tardif: I think they came at it from a different angle though. Randy Pitchford: If they had the to do it the way it needed to be done, that would have been great. ![]() Marc Tardif: I would love to have played that game had they been given another eight months to a year. Randy Pitchford: I like what they were trying to do. Shack: What did you guys think of something like Hellgate: London? We've been wanting to make that game since Quake/Doom. Shack: And what was the original concept? ![]() Marc Tardif: Concept development started, and then a really, really small team of a couple engineers and a couple artists just to get it up and running and try to make a prototype. ![]()
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